Code for Nagaland
A two-day cybersecurity hackathon in collaboration with ICFAI University, Nagaland
Dates
15 October to 16 October 2026
Location
ICFAI University Campus, Sovima, Nagaland
Organiser
NEXUSCIPHERGUARD INDIA
Participants
Approximately 100 students from colleges across Nagaland
Collaboration Partners


















Overview
A two-day hackathon bringing students together to solve real security problems through research, engineering and working prototypes. The event features three real security problem tracks and practitioners from industry, government and law enforcement in judging.
Format: Two-day hackathon
Collaboration: In collaboration with ICFAI University, Nagaland
Problem Tracks
Naga Heritage, Culture & Community Tech
Nagaland has a rich cultural landscape spanning languages, oral traditions, folklore, customary practices, indigenous knowledge, crafts, music, food, festivals and community institutions. This track challenges teams to use technology to preserve, document, strengthen, educate and create sustainable access to this heritage.
Problem: Areas teams may explore: • Naga tribal languages and language-learning tools • Digital preservation of oral histories and folklore • Indigenous knowledge and traditional practices • Cultural archives and digital repositories • Festivals, traditional events and cultural documentation • Traditional music, art, crafts and textiles • Food and culinary heritage • Storytelling and educational platforms • Intergenerational knowledge transfer • Cultural tourism and community-led experiences • Digitisation and accessibility of historical material • Tools for communities, researchers, educators and cultural institutions
Eligibility: Conditions: • Address a real cultural or community problem, rather than merely attaching a Naga theme to a generic application. • Demonstrate sensitivity towards cultural ownership, consent and representation. • Clearly identify who contributes to and benefits from information being digitised. • Avoid treating indigenous knowledge merely as public content to be scraped and commercialised. • Consider multilingualism and accessibility where relevant. • Demonstrate a credible pathway for long-term preservation or community adoption.
Resources: Key principle: The technology itself is not the innovation. A stronger proposal may lie in the underlying archive, methodology, community participation, language dataset, preservation mechanism or novel way of transferring knowledge between generations.
Campus, Youth & Community Life
Students and young people interact with a fragmented ecosystem covering education, accommodation, transport, events, clubs, peer learning, employment, entrepreneurship and community participation. This track focuses on practical problems affecting students, young people and their communities.
Problem: Areas teams may explore: • Campus management and student utilities • Timetable and attendance systems • Hostel and accommodation management • Peer-to-peer learning • Notes and educational resource sharing • Student communities and clubs • Event discovery and management • Mentorship and networking • Internship and employment discovery • Youth entrepreneurship • Campus communication • Student safety and accessibility • Wellbeing support tools, without attempting to replace professional care • Local transportation and mobility • Volunteer and community-service platforms • Digital civic participation • Productivity and collaboration • Financial-literacy tools for students • University administration and workflow automation
Eligibility: Conditions: • Identify a specific user and specific problem. • Demonstrate that the problem exists through research, interviews, surveys, observation or credible evidence. • Prioritise usability and accessibility rather than feature quantity. • Consider privacy and responsible handling of student data. • Be capable of functioning beyond a single demonstration environment where appropriate. • Demonstrate a plausible route towards adoption by students, institutions, organisations or communities.
Resources: Key principle: Do not build a feature looking for a problem. A simple solution that eliminates a genuine, recurring problem can score substantially higher than a feature-heavy application with little real-world value.
Wildcard Track: Open Innovation
The Wildcard Track is open-ended, allowing teams to explore problems that do not fit neatly within the other tracks. Teams may venture into AI, cybersecurity, fintech, health-tech, climate-tech, gaming, productivity, commerce, accessibility, public infrastructure, creative technology or entirely new domains.
Problem: Areas teams may explore: • Artificial intelligence and machine learning • Cybersecurity and digital safety • Fintech and financial inclusion • Health and accessibility • Climate and environmental technology • Gaming and interactive experiences • Productivity and collaboration • E-commerce and local commerce • Public services • Disaster resilience • Smart infrastructure • Creative technology • Data and analytics • Emerging technologies • Any other clearly defined problem domain
Eligibility: Conditions: • A clearly articulated problem • A defined target user or beneficiary • Meaningful innovation • Technical execution • A functional prototype or demonstrable proof of concept • A credible use case • Evidence that the proposed solution provides value over existing alternatives • Consideration of security, privacy, ethics and safety where applicable • Potential for further development or real-world deployment
Resources: Key principle: The Wildcard Track is open-ended, but it is not an anything-goes category. Technological novelty alone is not sufficient. Using GPT, blockchain, computer vision, IoT or another emerging technology does not constitute innovation by itself; judges should ask: What problem is being solved, for whom, and why is this solution meaningfully better?
Timeline
Start
15 October 2026
End
16 October 2026
Prizes
Total Prize Pool
Rs. 1,00,000
1st Position
Rs. 15,000
2nd Position
Rs. 10,000
Judges

YouthNet
Start-Up Enabler
YouthNet Nagaland
YouthNet is a non-profit organization with a mission to help youth acquire knowledge, develop life skills and form attitudes to enable them to become self directing, positive, productive, responsible and contributing members of society through active participation and involvement. YouthNet works in partnership with the government, community residents, grassroots organizations, educational institutions, corporations and philanthropies in all aspects of development while actively engaging youth in the process.

Er. Shanchamo Yanthan
SPOC for the Smart India Hackathon & Assistant Professor
Nagaland University
Er. Shanchamo Yanthan is an Assistant Professor in the Department of Information Technology at the School of Engineering and Technology (SET), Nagaland University, where he has been a faculty member since October 2007. Specializing in Computer Networks, Internet Technologies, and Web Services Security, he is an academic and technologist dedicated to building robust digital infrastructures and fostering student growth in the Northeast region.
Rishav Sethi
CEO
NITI Group
Er. Rishav Sethi is a prominent tech entrepreneur, software engineer, and youth leader based in Nagaland, India. He is best known as the CEO of the NITI Group (which includes NITI Centre, NITI Academy, and NITI Technologies), an organisation dedicated to driving IT, digital innovation, and education throughout North East India
Mentors

Shivam Selam
Entrepreneur
Shivam Selam is an Indian entrepreneur, systems thinker, and growth designer. He is the founder and CEO of OmniAI.club and the creator of Seminara, the world’s first agentic presentation host designed to help teams automate repetitive product demos, onboarding, and training sessions
Er Island Victor Chang
R&D Engineer
Zeliang CodeTech
Er Island Victor is a hands-on engineer and product developer with a deep passion for building practical, innovative solutions across mechanical, electrical, and IoT domains. Over the years, I’ve developed a range of technologies - from electric bikes, tree climbers, and incinerators to smart stoves,smart furniture, sow stimulation systems and industrial jigs. I’ve also worked on key projects like SGDMS (an IoT-powered waste management system) and ZOULES, a sustainable mobility power wheel.
Avitoli Yeptho
MD, Goodwill Firm and Founder - Boditive
Avitoli Hokiye Yeptho is a healthcare professional and pioneering social entrepreneur from Dimapur, Nagaland. Initially trained in clinical dietetics and nutrition, she transitioned into the business and manufacturing sectors to tackle women's healthcare challenges in Northeast India
Atsung Sangtam
Co-Founder & COO
PlaceTree
Atsung Sangtam is a prominent corporate consultant, development professional, and entrepreneurship trainer playing a key role in Nagaland's emerging business ecosystem.
Partners
ICFAI University, Nagaland
Academic collaboration partner for the upcoming cybersecurity hackathon.
Venue
ICFAI University Campus
Sovima, Nagaland
Ready to participate?
Applications for Code for Nagaland are now closed.